A downloadable game

How to play

After installing and running the game, there is a how-to-play section of the main menu that can be referenced before playing. These controls are also referenced here for convenience. 

  • Use WASD to move the character (W is forward, A is left, etc...)
  • Move the Mouse to orbit the camera
  • Press the Space bar to jump, while in mid-air hold Left Shift to glide
  • Hold the Left Mouse Button to attack enemies
    • Gain health back after defeating enemies!
  • Press the Escape key to pause the game when not within the main menu
  • Press E when near an exclamation point to interact with that object


Development Details

Team 10 - Game Development 1- GSAS RPI

Arianna [https://pargea.itch.io/- 3D Modeler, Rigger, Animator, Texture Artist, Landscape Creation, Interior Lighting

Aria - Writer, level designer

Hanna [https://pastelhanna.itch.io/- Music composer, sound designer, implementation of music and sound

Philip - Programmer; Enemy AI, Player Controller

Sean [https://sorelup.itch.io/- Programmer; Player Controller, Interaction System, Pick Ups, Level Loading, Content Creator

Description:

The Prompt: OUTSIDE

more precisely: 

  • Imagine you have been inside for a long time. You have lost track of the days.  You can’t quite remember what is outside.
  • Look around the room you're are in. Look at the door.  Imagine what might be on the other side,  Outside.
  • Make a game about emerging, from inside to outside, and what you find there.
  • This transition, stepping through a portal or through a doorway, marks the beginning of the game.  
  • Similar narrative structure examples: The Wizard of Oz or The Matrix.   Inverse examples (outside->inside): Alice in Wonderland; The Lion, The Witch, and the Wardrobe

Team Response:

For our game, the player controls a young dragon charged with exploring the unknown world above after a long hibernation.

  • Dragons retreated into volcanoes to sleep out an ice age. After ages pass, they awaken to discover the world has changed drastically since they retreated beneath the mountain...
  • A very literal emergence from the inside of a safe haven to an unknown world outside
  • The Player must navigate this new world, full of foreign things and concepts

Postmortem

If time allowed, the team would like to improve the game by:

  • Fire Breath
  • Better sewer puzzle
  • More interactables
  • Better looking UI 
    • Printing letters for interactions instead of the whole text at once
  • Random creatures to befriend or talk to
  • More custom textures for levels
  • Replayability / More actual levels
  • More story

Tools Used:

Platform(s): Windows

Engine: Unreal Engine 4

Modeling: Blender

Download

Download
Build.zip 244 MB

Install instructions

Download and extract folder contents.

Open Project3UnrealTeam10.exe, play!

Uninstall by deleting files.

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